![]() I totally stole this idea off of PokemonChallenges' stream because he was talking about it and I thought I'd try my hand at it. The randomising begins at the first youngster. ![]() Note, if you try this- Rival battles have been 'fixed' so that they always have their starter, so the first rival battle will be the same as vanilla. I want to fine-tune the difficulty curve and squash any remaining bugs. I can only give a resounding "it SHOULD work!" to the mod as a whole, which is why I'm putting out a beta. Probably!! I've included a bps patch as an attachment, which you can apply here. I've taken care to avoid any and all infinite loops in this process- if cornered, the algorithm will just think for a while and then throw out a random mon. Otherwise, this thing will just keep on picking pokemon, checking if they're eligible for the team, and expanding the criteria if not. Some pokemon like Shedinja, Slaking and Medicham have their BST weights altered a bit due to their abilities. It's the "big dial in the middle of the dashboard" for the semi-randomiser, as pokemon are chosen based on this curve that I just completely eyeballed first try and made no revisions to. ![]()
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